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Skills

  • Can work with a variety of CG related software including Maya, 3DS Max, Mudbox, Zbrush, Blender, Photoshop, C#, and Unity

  • Possess a large set of design skills that are transferable to any program and many practices

  • Problem solving skills in both solo and group settings

  • Experience in group projects

  • Being a member of National Forensics League I have speech/communication skills transferable to a professional setting

  • Capable of adapting to new programs in a short amount of time


 

Education

Burley High School

Graduated May 2012

University of Idaho

B.S. Virtual Technology and Design

Graduated May 2016​


 

Recognitions

  • President of Speech Club(2011)

  • Won Regional Animation Competition for BPA (2012)

    • 2nd place 2011​​​

  • Events Coordinator for professional student group Virtual Design Society (VDS)

    • Helped to reduce credit requirements for VTD Students​

    • Part of the group effort to get Wacom Cintiq tablets available for students 

    • Worked to get Zbrush available to students on the public computer lab for the College of Art & Architecture

    • Pushed for a lounge room for VTD students since all other majors had a lounge of their own

    • Was placed in charge of organizing and promoting events

      • Duties included asking businesses for donations and ​scheduling rooms/venues for events and meetings

  • Helped in creation of an App for the event BLOCKFest

    • Created foundation code for the group to use

    • Responsible for designing level that taught color theory

Project Experience

  • Animation contest for Business Professionals of America(BPA)

    • Collaborated with group to produce a short animation for regional competition

    • two event competitions March-May 2011 &2012

  • Created Storyboard for Animation and later animatic

    • Working in a group we recreated a short story, ours was Tortoise and the Hare

    • laid out foundation of the story, stuck to a theme, polished until a clear story was presented to an audience

    • Created an animatic within 24 hours, and was praised by instructor as being exactly what was asked 

  • Create a video game using GameMaker software for High School Project

    • Had to learn a new program

      • Interface​

      • Navigation

      • Scripting Language

      • Figure out a design process looking to other people's work online as examples

  • In a group setting I worked on creating a proof of concept for BLOCKFest in the form of a phone app

    • App was intended to introduce young children (ages 4-12) to STEM related subjects

      • math, science, engineering, technology​

      • Art was also a subject we were told to include

    • Unity was the program being used

      • code was comprised of C#​

      • Used unity's built it features to transfer app to an android phone

    • In charge of creating a level teaching concept of color theory and mixing​​

    • Helped other group members with coding

      • Knew the most coding coming in​

      • if a member had a problem I helped troubleshoot the issues

    • Created the foundational code for others to use on their levels

      • Entire game was a based on drag and drop gameplay​

  • Assembled and installed operating system on PC’s in High School

    • Put together my own desktop in college

    • Installed operating system as well

Interests

  • Game Design and Development

  •  Animation

  •  Amateur Boxing

  •  Video games

  •  Acting

About Me

  I've never really been good at things like this. Explaining a bit about myself, that is. So try to bear with me. I've had a knack for storytelling. Creating characters in a big world has always intrigued me growing up. I wanted to create the next big hero story everyone talks about. I looked up to the big stories everywhere between Star Wars and Dragon Ball Z. 

  Well that's nice and all but what does that have to do with what I do. First off that's a nice question to be asking, my first experience with anything cg related would be video games, Street fighter II on the SNES my dad owned. When I found out about games and how you can create stories that can go along with the characters I just got curious about what I can do. This new drive brought me to wanting to create video games. To create a story that everyone wants to talk about. 

  This drive brought me to finding out what were the tools that people used to create games. First it was the game engines then it was modeling programs, blender being my first exposure. In high school I got a taste of Gamemaker. In college I learned industry standard software and design skills. After, I worked on learning new software, taking on challenges and expanding my horizons. Since then to now my skills have done nothing but improved, my capabilities have only expanded, and the distance to my dream has only gotten closer.

Give me a holler

Thanks I'll get back to you as soon as possible!

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